Season 2 is at the manufacturer!
Expected release in Q2 2017!
What's this about swords?
What are people saying?
"Having to literally explore the marketplace of cards... gives you a surprising amount to think about! Incredibly thematic."
Richard Ham - Rhado Runs Through
"The art, humor, and gameplay in 100 Swords comes together to form a delightful dungeon delve. I recommend this for anyone looking for a light hearted deck builder that plays quickly."
Suzanne - Dice Tower Contributor
"I think this would be an excellent game to teach somebody the ropes of how to play a deck building game. A whole lot of puzzle solving greatness in one tiny box! The possibilities of expansions are literally limitless."
Lance Myxter - Undead Viking
"100 Swords is a great balance between luck and light strategy. I love when a turn comes together and you get more equipment room after room. Of course, finding a big baddie and taking him down or sneaking by him and getting more stuff is fun too!"
Ken - Geek-craft.com
"100 Swords is a satisfying and fun romp through a dungeon without the tediousness of a classic dungeon crawl."
Across the Board Games
"I think 100 Swords is another fine pocket game from Laboratory. [It] may be one that I'll throw into my travel bag for a quick gaming fix when I need it."
Jonathan Liu - GeekDad
What makes 100 Swords great?
- Small Footprint - Ever want to play a deck-builder but not have to lug around a giant box? 100 Swords is the same size as a traditional poker deck, both in terms of card count and box size. Those 54 cards include everything you need to play - 18 starter cards, 3 rentals, and 33 cards in the dungeon (including items, monsters, and its infamous boss).
- Easy to Learn - There are only 3 types of cards in 100 Swords; items, monsters, and obstacles. Learning the game only takes minutes, and once you know it, teaching it takes half as long. The rules of the game are a straightforward take on classic deck-builders with some interesting quirks thrown in that mix the genre up in new and interesting ways.
- Tactical Gameplay - Each turn in 100 Swords is a puzzle where you do your best to use every card as optimally as possible. You'll have to use every bit of info you have to not waste any resources and play the best possible turn, every turn.
- Hidden Information - When you first step into the dungeon, every card you'll be interacting with will be face-down. As the game progresses, cards will change from hidden to revealed and back again. As the dungeon shifts from players defeating monsters and acquiring items, you'll be wracking your brain to remember if that card you're moving to is that awesome sword, or a powerful monster.
So what do I need to play?
How do you play?
Your turn ends when you run out of cards or rooms to explore. The game ends when either you don’t have enough cards to refill the dungeon to 5 cards OR when the Boss of the dungeon is defeated!
Have more questions? Check out the interactive rulebook, where you can customize the rules to how you want to play!
Want to check out the cards? You can look at all of them over at the Card Browser and Custom Dungeon Builder!