Archive for the ‘Uncategorized’ Category

Sprites & Hieroglyphs, Polygons & Film

Friday, June 18th, 2010

I often choose to use a low-resolution art style when I design for digital games.  I’m not trying to give my characters a retro feel; if you look at the art I create, there is nothing retro about it.  My color pallets aren’t limited per sprite, or over an entire screen, nor are my characters limited to a particular resolution.  Not only would what I’m making be virtually impossible on an older system, but stylistically it isn’t reminiscent of any game created during the reign of the sprite.

I haven’t used the word pixel yet.  Both Mario and the Master Chief are made of pixels; one tries to hide them, while the other was forced to be more visibly made of them; pixels are the medium of the computer screen, and are inherent in any screen-based work.  So why is it we still have games with low-resolution-sprite-based characters?

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An Influx of Waterbears

Tuesday, August 11th, 2009

Recently there have been many waterbears.  This may be good depending on if they are nice.  Sources say the easiest way to tell if a waterbear is nice is by looking through a thin slice of munster, as a lense, and focusing it on their heart.  Only the evil will pass through.
Also:

TOTALLY RAD!!!

-Sam