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	<title>Laboratory &#187; Sam</title>
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	<description>A Game Company</description>
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		<title>Sprites &amp; Hieroglyphs, Polygons &amp; Film</title>
		<link>http://laboratory.vg/2010/06/18/sprites-hieroglyphs-polygons-film/</link>
		<comments>http://laboratory.vg/2010/06/18/sprites-hieroglyphs-polygons-film/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 19:24:45 +0000</pubDate>
		<dc:creator>Sam</dc:creator>
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		<guid isPermaLink="false">http://laboratory.vg/?p=31</guid>
		<description><![CDATA[I often choose to use a low-resolution art style when I design for digital games.  I&#8217;m not trying to give my characters a retro feel; if you look at the art I create, there is nothing retro about it.  My color pallets aren&#8217;t limited per sprite, or over an entire screen, nor are my characters [...]]]></description>
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		<title>An Influx of Waterbears</title>
		<link>http://laboratory.vg/2009/08/11/an-influx-of-waterbears/</link>
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		<pubDate>Tue, 11 Aug 2009 15:21:16 +0000</pubDate>
		<dc:creator>Sam</dc:creator>
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		<description><![CDATA[Recently there have been many waterbears.  This may be good depending on if they are nice.  Sources say the easiest way to tell if a waterbear is nice is by looking through a thin slice of munster, as a lense, and focusing it on their heart.  Only the evil will pass through. Also: TOTALLY RAD!!! [...]]]></description>
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